The decision is yours

Run the team.
Rule the turbo era.

Lead a fictional 1980s-inspired single-seater outfit through development, drama and race-day pressure.

Strategy · engineering · nerve

The cockpit is theirs.
The consequences are yours.

Turbo Era Boss is a management game about the choices behind the spectacle: the people you hire, the parts you risk, the tyres you trust and the moment you make the call.

Build the outfit

Shape a new team identity, choose where to invest and turn a modest workshop into a serious operation.

Develop the machine

Balance pace, reliability and budget as every engineering call alters the season ahead.

Command the weekend

Read the weather, watch the timing and make the calls that change a race.

Create a legacy

Handle pressure, build momentum and chase a place in the history of a fictional championship.

A fictional racing car viewed above technical drawings

Engineering is a wager

Make every bolt count.

New parts can unlock speed. They can also let you down when the pressure peaks. Decide what to develop, what to protect and when the budget has to hold.

See the season flow

One season. Countless consequences.

From drawing board to chequered flag.

  1. 01Build the team

    Set the character of your outfit.

  2. 02Develop the car

    Choose where the next gain comes from.

  3. 03Prepare the weekend

    Arrive with a plan, then adapt.

  4. 04Make the call

    Commit when the race refuses to wait.

Inside the paddock

A season after dark.

A fictional wet pit lane at dusk
Pressure arrives with the rain.
A fictional open-wheel car in a garage
Every team starts somewhere.

Built with the community

The paddock is open.

Follow the project, watch the build take shape and be ready for the next green light.